Deadspace: Downfall
The Deadspace video game may not have had an instant classic in terms of story, but overall it was executed pretty well with some good dialogue. The recordings sounded like genuinely freaked out people in the midst of a disaster, some of them a bit disturbing, and by the end of the game they have some classical psychological stuff going on as you realize the game has been messing with you a bit. Even outside of the recordings, the dialogue between the characters was real, and while some of it was cheesy it was overall pretty decent.
Doesn’t exactly hold the same for the animated feature.
Of course, it is also pretty apparent that the animated feature isn’t even written by the same guys. They likely wrote the outline, but they didn’t write the script. If they did, then they cared little for consistency. There are a couple of scenes in Downfall that you get to see in the game, only they occur differently. Often enough, the scene in the animated feature is much more dramatic. For example, the captain seems to be going completely paranoid and insane in the film, whereas in the game he seems much more cool and calm. He is simply too obsessed with what he feels is his duty to do what is right for the crew.
The entire film also seems to move way too quick compared to how events seem to have played out according to the game. Listening to the audio logs from the ship’s crew, it sounds as if the alien infection spread much more slowly than a couple of hours. There were crew members reporting odd growth in certain sections of the ship, the doctors having to take care of many injured from both the colony and the ship, crew trying to send a signal out for help but getting cut off by the captain, and even crew capable of fighting back. The movie, meanwhile, would have you believe the crew got taken by surprise and fell immediately, going down in just a couple of hours.
One of my biggest issues with Deadspace: Downfall is the writing. In a lot of ways it could be pretty decent, but for some reason they just insist on using foul language to a ridiculous extent. Now, I’m no prude. I love Quentin Tarantino movies just as much as anyone, but there’s some point where swearing so much just begins to sound fake and forced. It could be the writing, it could be the voice acting, it could be both. However, they simply used a lot of foul language for the sake of using foul language. Same goes with the gore content. There are some shots that seem as if they were used because hey, blood is cool, right? They go so far as to have a scene in a locker room just to show a bunch of people get killed. They are not important characters at all, and only appeared for the sake of dying. It didn’t even reveal anything new about the alien monsters to anyone not yet familiar with the game. It had absolutely no purpose.
Of course, this doesn’t mean that the animated movie is bad. If you have played Dead Space, I would say give it a watch. I would not advise watching it beforehand, though, as it will give you a false impression of how certain things work or went down in the game. Still, it is interesting to see elements from the game used in the film, as well as provide some extra fluff and understanding. However, a second viewing simply makes all of the film’s flaws much more obvious.
If that wasn’t enough of a reason to give it a rent, the DVD is also incredibly poor. The only special features are some trailers for the game and the DVD itself. There is nothing on the making of the film, working on adapting elements of the game into the film, or of the Dead Space universe. It is a cheap DVD that should be in the $6.99 bin at Wal-Mart.
Play Deadspace, and if you want give it a rent. Just don’t spend any real money on it.
