Just to warn you, this article is going to drop all pretenses of being professional. It is a knee-jerk reaction to a small clip in a larger interview. However, it is not because I love the franchise in question (Final Fantasy). It is because what is implied means nothing positive for the future of games.
Unfortunately I was unable to find the original interview in full from Ultimania magazine. What has mostly been bouncing around is the reasoning for Final Fantasy XIII’s linearity as well as the fact that HD technology is preventing a remake of Final Fantasy VII.
For those of you not familiar, Final Fantasy XIII does not have (m)any towns. It is allegedly more linear than Final Fantasy X had even managed to be, which offered no option for side quests or world exploration until near the very end. I personally have not done much research on the subject (what with not really caring about the franchise since X), but it is certainly odd as most Japanese role-playing games, and even most Western ones, are known for having massive worlds you can explore.
Full article
Whether I agree or disagree with everyone's complaints of games getting shorter, I still feel Squenix is spouting some shit going backwards from the rest of the industry. HD doesn't mean smaller and more linear games, especially considering how long it has been taking them to finish 13 up.
I really feel that Square has lost any good project leaders and designers, because this is complete trash. I spoke about it with Matt a bit last night, and he figures it's just some BS statement such as FF7 moving to the PSX because "CD's offered better sound quality". It's bullshit and anyone with half a brain knows it to be so.
Only the big problem I see here is the simple fact that Square thinks their fans are complete tools and idiots that will be happy with whatever mess they bukkake in their general direction.

