Left 4 Dead 2

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Left 4 Dead 2

Postby EarthViper » Tue Nov 17, 2009 3:01 pm

Alright I was starting to write up a big post on my opinion of the demo and the game in general in response to Chris's post in 'What are you playing now' but figured it'd be better for it to be it's own thread instead.

Here's Chris's post BTW so that you don't need two windows open to see what I'm responding to:

Bottom line: I'll get it eventually, but it's not worth $60. I know it's a bit ridiculous to say that from a demo, but all of Valve's insistence that the game has enough new stuff in it is just garbage. They are nice additions, but $30 is the price I'd put it.

As for the actual gameplay, firstly, I'm not sure how I feel about swapping pistols with melee weapons. If you can get a machette or something, it works well enough. However, I always wind up taking damage when I go in wielding the damn thing. It's not as useful as a pistol which allows you to take potshots from a distance. What's more is I don't recall stumbling upon a second pistol at all in the first two maps of the campaign. Melee weapons were everywhere, but ammunition, pipe bombs and molotovs were about as rare as ever. In fact, it felt like there were less of them, but maybe because there are more zombies and special infected and melee weapons that never run out of ammo all over the place.

The Jockey is a hunter that allows you to keep moving, albeit helplessly. The Charger is lame as you can probably dodge his initial attack. The Spitter may nail you once, but a second time is rare. She also looks absolutely retarded. The witch roaming around is interesting, though.

The game's tone has changed. It no longer feels horror. It feels more Dead Rising than anything. In some ways the different type of environments are nice, but it doesn't capture any sense of dread. It feels more like a run and gun, which is precisely what Left 4 Dead is not supposed to be.

Most of the time special infected spawned well enough in the distance for you to see.

There are zombies in bullet proof riot gear on occasion. They are easy to deal with. If you lack a melee weapon, just use your default melee to knock them back. When they expose their backs, shoot them up. It's not hard.

A.I. somehow seems dumber. Nick stood right in a pool of acid and took damage. No effort to move on his part at all. Rochelle ran to the wrong side of an open safe house door (in other words, into the wall on the door's left instead of into the doorway), backed up, ran into the wall again, and repeated. Over and over.

The only plus side is they don't heal themselves as soon as they hit 50 health. They wait a bit longer. None of them offered to heal me though. They act much more like human players in that regard. :P

I'll buy the game at some point, but I don't even know if I want to ask for it for Christmas as that means $60 will be spent on a game that ought to be $30. Now that I've pretty much decided to go with ODST and Assassin's Creed for that GameStop deal, I think to myself "maybe I should consider L4D2...". But honestly, the changes in ODST are much more interesting to me than the changes in L4D2 and Assassin's Creed 2 is going to have a lot of changes made. Not to mention both of those games also have a story to them.

My proposal, honestly, is DO NOT BUY Left 4 Dead 2 until they OFFICIALLY drop the price. Chances are a shit ton of people will go and buy it anyway, but I think as few as possible should until Valve recognizes that it's not worth $60.


In short I agree, it's very reminiscent of Rainbow Six Vegas 2 to be honest because not only does it feel like a stand-alone expansion but it even seems to have taken a step back in some regards. Like Chris I feel awkward saying, flat out, that it's simply not worth $60 when the only thing I'm going by is the demo but ultimately I just can't come to any other conclusion. Now you may say that's possibly accurate for people who played the original to death but what about people who didn't play the first, is L4D2 worth $60? Honestly I can't say with a straight face that those individuals wouldn't be better served spending $30 on the original instead although it's true they'd probably find more folks to play with if they get part 2.

Anyways, on to the specifics.

Melee Weapons:

Like Chris said, the emphasis has clearly switched to melee weapons, they are positively everywhere. Unfortunately at least from the 3-4 different ones you can use in the demo they aren't effective enough to replace guns, even pistols. I can't imagine a chainsaw or any others being much more effective either, after all, they're all pretty much 1 hit kill weapons on regular zombies as it is so the only increase in damage you'd see is against special infected in which case getting close to the enemy isn't a good idea to begin with. Ultimately, I played with them a few times and quickly went back to what works, guns. It appears that melee weapons in L4D2 are suffering from the ever so common shooter syndrome of worthless novelty weapons. Unfortunately they are, at least in the demo, so common that I worry they may have been over emphasized by a developer that didn't realize their impractical nature thus resulting in some serious balance issues.

Pistols:

Chris noted the rarity of finding the 'second pistol' around the environment, something that was an essential tool in surviving the harder difficulties of the original. Well, I did see one once, near the midway point of the first section, however beyond that I too never saw one lying around whereas they were far more prevalent in L4D1. After starting another game in single player though I realized why this was. When the AI picked up the lone melee weapon amongst the starting gear it dropped it's pistol, allowing me to have dual pistols the entire time. So apparently, barring the rare find, the best/only way to get dual pistols to to dupe one of your sucker friends into wasting their time with a melee weapon. Yay teamwork!

Other weapons and Ammo:

I'm pretty sure I never saw an ammo pile once in the entire demo barring inside the safehouses whereas in L4D1 there was usually at least 1 midway per section. The reason for this is the fact that guns are littered all over the place, no more searching for that gun cabinet in the abandoned farmhouse, no, now every home, business and alley in the city has an arsenal of exotic weapons for you to choose from. It's certainly less strategic and 'survival horrorish' than the original but I guess I can't complain too much about it being 'unrealistic'. As for the new guns, they're some of the few new additions I actually do like. The inclusion of a Spas-12 alone brings a smile to my face even though it took 6+ plays of the demo to see it. The new semi-auto sniper is badass too, as well as the AK47.

Special Infected:

Like Chris I'm not impressed with the new special infected. In fact, I go one step farther and say I pretty much hate them. The original three annoyed me at times too, no doubt, but I felt they were well balanced and essential to the experience. The new ones not only turn up the annoyance dial but they seem pointless and only throw the games balance into question. In the original you always had to worry about the situations where you got too far apart because if you hadn't JUST killed a special infected you knew they were out there, somewhere. If you strayed too far from the group you could get pinned while the teammate who comes to save you gets nabbed by a smoker and the other two get boomed on creating a perfect "The infected just teamworked you to death".

With three new specials I never saw more than three at a time but what could the devs do in this situation? If they threw all six at you at once it'd be horribly cheap and unbalanced but due to the necessary 'randomizer' in place for the infected you will more often than not get less fatal combinations. Additionally, there's less fear in going off on your own because instead of the imminent threat of a smoker or hunter you're just as likely to encounter a spitter or charger which are simple enough to dispatch alone. Ultimately, less is more in this case as doubling the special infected roster has only created balance issues. I do however thoroughly approve of the moving witch idea. Not only does it make her more of a serious threat but it also evades those annoying L4D1 issues where she spawned in a narrow passage and couldn't be avoided (especially by the AI)...speaking of which.

AI:

I definitely don't agree that they are somehow dumber as I contest that such a thing is 100% impossible, however I don't think they've really improved beyond perhaps the use of healthpacks (they seem a little less wasteful this time). They still have an affinity for getting in front of your shots, they still stand and take damage needlessly, they still seem incapable of crouching or getting their back to a wall when a horde is incoming and they still don't seem to react well to certain special infected. They also still don't touch explosives although that's probably a blessing.

Characters:

I'm pretty firm in my opinion that the original four where considerably better characters although I'm willing to admit some of that may be because I've grown attached to the originals and are biased against the new ones. Ellis is just stereotyped to a science, Rochelle is just loud and obnoxious and Nick has ZERO personality. Coach is the only one with a personality that isn't an annoying one but I can't say I like him near as much as the original four. In addition is the voice acting which incomprehensibly has taken a step back. It makes no sense that a new concept game with no brand awareness gets top notch voice acting and it's high profile sequel gets the office janitorial staff.

Tone:

Again I agree that, at least based on the demo stages, the games tone seems to have changed. Being alone no longer seems as impossible, the increased frequency of weapons and infinite ammo melee weapons removes a lot of strategy and the pacing just feels more, as Chris stated, 'Run and Gun'. As few and minor as the changes in L4D2 are I'm not convinced they won't have a more dramatic negative impact than a positive one.

Conclusion:

Tone, pacing and balance have all been thrown into question because of the new design choices; Melee weapons are a novelty, the new characters and the new specials pale in comparison...but hey, at least the new guns are awesome and we get to play new maps! In other words, give me the new weapons and stages as DLC for L4D1 priced at $30 instead of $60 and I'm a happy camper. I can't help but agree with all the people hating on Valve for milking the franchise because that's pretty much exactly what's happened here. The only GOOD additions are DLC caliber stuff that would have fit in fine with the original while everything else is clearly stuff they threw together so they could say "Hey, look, it's not just DLC, it's a full sequel...seriously...look at all this new stuff.........please."

Anyways, I'm usually up for making my opinion know with my wallet but sadly I've come to a few conclusions that contradict that ideal:

A) There's NOTHING else coming out, especially in terms of MP, on any platform for the foreseeable future I'm even slightly interested in. So I either bite my tongue and buy something that's overpriced or I keep playing the stuff I've played to death and/or just plain lose out on MP gaming until God knows when.

B) I've given up on the ideal of making a statement with my wallet. I'm in a market that laps up drivel every which way and the whole industry is going in the tank as far as I'm concerned. So I may as well squeeze what little enjoyment I can out of it before I just drop it altogether.

On top of that I found a two year old gift card that, if it's still good, would chip that price down to something more in line with what it's worth. So if I feel like it I may go pick it up today and if I do I'll post further impressions on the final product.
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Re: Left 4 Dead 2

Postby ccesarano » Tue Nov 17, 2009 3:45 pm

Well, considering some of the Black Friday deals on games I'm thinking of listing Left 4 Dead 2 as one of the "must have" titles to my parents, but I don't want to do that unless I know of plenty of friends dropping the cash or putting it on their own wish lists. Left 4 Dead has never been a "play by yourself" game.

In fact, Left 4 Dead is a lot like masturbation. Sure, doing it yourself gets your rocks off, but it just can't compare to having one, two or three other people around to contribute to the experience..

Simultaneously, I have just now made myself want to vomit considering the people I've played the game with. Urgh.

Still, I'm open to L4D2, just...$60 isn't enough for what looks to be more of an action game than suspenseful co-op.
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Re: Left 4 Dead 2

Postby MadeManG74 » Tue Nov 17, 2009 8:25 pm

A) There's NOTHING else coming out, especially in terms of MP, on any platform for the foreseeable future I'm even slightly interested in. So I either bite my tongue and buy something that's overpriced or I keep playing the stuff I've played to death and/or just plain lose out on MP gaming until God knows when.


What sort of MP games do you like? This is more out of interest than anything, but I can't really think of any MP-centric titles coming out soon either. Brutal Legend had brilliant multiplayer, probably some of my favourite this gen, not sure if you would like the Tactical strategy style thing though.
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Re: Left 4 Dead 2

Postby EarthViper » Tue Nov 17, 2009 10:28 pm

Well my gift card did work so between that and $30 my sister gave me for my birthday I made off with L4D2 for $8 so I'm pretty happy about that.

Anyways, I've been playing for about 3 hours or so now and my feelings about the demo are pretty much in line with my feelings for the game. The stages and new guns should have been sold as DLC for the original and everything else should have been scrapped or better thought out towards a real sequel farther down the road.

Oh, and as dumb as the AI is even they aren't stupid enough to use melee weapons. Literally, after every chapter I've finished so far I've seen only the Rochelle AI use melee weapons and even then only when she runs out of ammo (she usually gets about 10 melee kills per chapter, everyone else...zero).

Regardless, now that I've taken the plunge I sure do hope some others get it because I'm already quickly remembering why I quit playing the original unless there were 4 human players in the room. The AI just makes me want to punch a hole in the wall.

MadeManG74 wrote:What sort of MP games do you like? This is more out of interest than anything, but I can't really think of any MP-centric titles coming out soon either. Brutal Legend had brilliant multiplayer, probably some of my favourite this gen, not sure if you would like the Tactical strategy style thing though.


The magic word for me in terms of multiplayer is co-op. Competitive play is the farthest thing from my mind with any game (although I do admit to enjoying a game of Bomberman now and again :P ) Unfortunately the only upcoming co-op game that's even on my radar is Crackdown 2 but I can't say I'm thrilled about the things I've heard about it. In the end though, I did enjoy the original...but getting it a year or more after it came out for like $20 helped no doubt.

Otherwise, like I've said before, Diablo III can't get here soon enough.
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Re: Left 4 Dead 2

Postby MadeManG74 » Tue Nov 17, 2009 10:53 pm

EarthViper wrote:
MadeManG74 wrote:What sort of MP games do you like? This is more out of interest than anything, but I can't really think of any MP-centric titles coming out soon either. Brutal Legend had brilliant multiplayer, probably some of my favourite this gen, not sure if you would like the Tactical strategy style thing though.


The magic word for me in terms of multiplayer is co-op. Competitive play is the farthest thing from my mind with any game (although I do admit to enjoying a game of Bomberman now and again :P ) Unfortunately the only upcoming co-op game that's even on my radar is Crackdown 2 but I can't say I'm thrilled about the things I've heard about it. In the end though, I did enjoy the original...but getting it a year or more after it came out for like $20 helped no doubt.

Otherwise, like I've said before, Diablo III can't get here soon enough.


Yeah I thought it might be Co-op based stuff you like, based on the stuff you enjoyed recently. What about Halo ODST? IT's got a pretty good campaign for Co-Op mode, and the excellent FireFight mode is similar to Horde mode from Gears 2. Can't remember how you feel about Halo games in general though.
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Re: Left 4 Dead 2

Postby ccesarano » Wed Nov 18, 2009 12:36 am

Plus, ODST's Firefight doesn't have a shitty melee glitch. :P

Well since you and Ed grabbed L4D2 I imagine I'll ask for it for Christmas then. I did enjoy it, I just didn't want to put it above Dragon Age or Assassin's Creed 2 or even Modern Warfare 2.

Of course, that's more than a month down the line but I'm sure you guys can wait a bit. :P I saw a couple other people on my friends list grabbed it as well, so we can probably get four players going overall.

So my Christmas video game this year is L4D2, unless I can convince my mother to buy a second game.
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Re: Left 4 Dead 2

Postby MadeManG74 » Wed Nov 18, 2009 12:46 am

ODST doesn't have the Melee Glitch, but it annoyingly doesn't have a continue option either. I hate the fact that you can't choose a starting wave or leave a game and come back to it like Gears 2. I hate the idea of playing one game of firefight for 2~3 hours to get to the higher levels. Putting the difficulty to Legendary usually makes the games shorter though.
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Re: Left 4 Dead 2

Postby Raiix » Wed Nov 18, 2009 2:13 am

I might get it at Kmart since its only supposed to be $40 on black friday.
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Re: Left 4 Dead 2

Postby Nolan » Wed Nov 18, 2009 12:22 pm

In fact, Left 4 Dead is a lot like masturbation. Sure, doing it yourself gets your rocks off, but it just can't compare to having one, two or three other people around to contribute to the experience..


That....is the most fucked up analogy I can currently recall.
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Re: Left 4 Dead 2

Postby emorphien » Wed Nov 18, 2009 1:38 pm

It's not worth $60, no. But it is fun, and I'm glad I got in on a 4 license pack preorder for $34.

I happen to love the melee weapons though. Not the bludgeons mind you, I'm rather fond of the machete and katana. Both are effective against special infecteds and very handy for dispatching incoming hordes.

The tone of the game does feel different, but for the most part I haven't had the chance to get together with my friends I usually play with and try it on the harder (or realistic) settings.
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Re: Left 4 Dead 2

Postby ccesarano » Wed Nov 25, 2009 10:53 am

Today's article analyzes the Left 4 Dead 2 content as if it had been released as DLC, and comes to the conclusion that we'd be paying the same amount in the end.

Which is shitty.

A few other analyzations are made as well, but overall there was no escaping paying $60 for this game. From what I hear from Matt, it would've been nice for more than a year just to polish the game, though.
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Re: Left 4 Dead 2

Postby EarthViper » Wed Nov 25, 2009 5:07 pm

The thing is, I'd have sooner paid $50-$55 for the new maps and weapons than $60 for the entirety of L4D2. Between the new balance issues and AI issues not to mention the considerably less endearing characters and considerably worse VA I think the content would have fared better in my eyes as overpriced DLC than an overpriced standalone expansion.

Ultimately though I don't think we can accurately guess what this would have cost as DLC based on the Crash Course debacle. If Valve had actually released 5 new maps individually I can't see them trying to charge $10 each even if they included the new weapons. I think it more likely we would have seen a pair of 'map packs' for maybe 1200-1600 each then a 'new guns' pack for 400 points. Considering I wouldn't pay 1¢ for Scavenge mode, the new characters and the new special infected I think that in the end DLC still would have been the better way to go.
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Re: Left 4 Dead 2

Postby Exghoulfiend » Sun Nov 29, 2009 3:36 am

Maybe it's because I didn't get into the first game (I bought it just a few months ago) but I am loving L4D2. I enjoy the maps a lot more and the different play dynamics with that come with the new enemies, items, and events like fetching the Cola and filling up the getaway car with gas. I've played a few rounds of Scavenge, which were fun but I'm waiting to dive into mutiplayer until I finish the whole campaign first. As for releasing this content as DLC, I would initially say that it warrants a sequel comparatively to other DLC released for other games but I don't have much ground to talk since I didn't play much of the first one. The whole world of LFD is still fresh to me.
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Re: Left 4 Dead 2

Postby ccesarano » Sun Nov 29, 2009 10:54 am

Well I'm pretty certain I'm getting L4D2 on Christmas, so in about a month there will be four of us to play online. Maybe sans A.I. Matt will like it a bit more.
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Re: Left 4 Dead 2

Postby Ace » Sun Nov 29, 2009 2:08 pm

I've got the game on PC right now, but I am getting it for Christmas for the Xbox as well. Count me in for some coop soon enough. :D
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Re: Left 4 Dead 2

Postby ccesarano » Wed Feb 03, 2010 11:15 am

Right, ok, so what we can call my Negatives: Part One is up on the site. It's sort of a creative writing process where I try to make sense of how Valve could have let L4D2 happen.

Don't worry, a REAL analysis will be coming tomorrow or Friday.
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Re: Left 4 Dead 2

Postby Nolan » Wed Feb 03, 2010 12:01 pm

Well that was something...I chuckled a bit.

Somehow I don't quite think that the plan extended beyond lets make a cash in sequel.

Just remembered and figured I'd make mention of the fact that Valve is always doing more than working on EP3. They're still supporting TF2, they're constantly improving on steam and fixing bugs and releasing patches for many games. They're also constantly updating the Source engine, and patching those updates into their older source games. HL2 of today looks better than HL2 of 2004 because of the improvements to Source....and well better hardware.
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Re: Left 4 Dead 2

Postby ccesarano » Thu Feb 04, 2010 11:17 am

And the actual negatives of the game. Like Dragon Age, I feel as if I have left things out here. However, unlike Dragon Age, writing up the positives proved quite a feat (and I still managed to complain a lot).

And here's the positives!
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Re: Left 4 Dead 2

Postby Nolan » Wed Apr 28, 2010 11:39 am

BUMP!

Got this Sunday when it was 33% off on Steam ($20.09) I've already played it more than I played L4D (mainly because one of my friends got it at the same time). I wouldn't want to pay $60 for it, but $20 is a bargain.

I don't exactly mind the new special infected one way or the other, but I certainly prefer Melee weapons to the Pistol(s) unless I have the grenade launcher. Barring the Chainsaw though, I would pick a Magnum over any other secondary weapon. Reason being, in the first game Dual Pistols (or even a single one) were verified death doling machines similar to the Magnum but faster shooting. In L4D2 the Pistols feel nerfed, not nerfed on the same level as the halo pistol, but nerfed enough to that even Dual Pistols aren't appealing. They are less accurate and do less damage now, even on easy pistols don't tear through zombies like they did before. Unfortunately, if you like to run around with a Shotgun something with more range is necessary, and Melee doesn't cut it.

The only likable character is Ellis, he somewhat reminds me of Zombieland.

The Campaigns seem to tie together much more nicely now, as opposed to just "You need to fight towards rescue again because your previous rescue...disappeared." maybe I'm missing something though. I like the variety though, with the daytime areas, and I really enjoy Hard Rain when the storm comes down. It really is a believable storm and makes outside areas feel rather claustrophobic.

Being on the PC I also have The Passing DLC, I don't know the XBL price but I don't think it may be worth it. It's a short campaign(3 sections) between Dead Center and Dark Carnival where you happen to pass the guys from L4D and Bill Dies. It also ends with a Scavenge mission of finding 16 Gas Cans for a single Generator. It also has some interesting banter between Ellis and the random original character up there, he and Francis talk about Vampires, and he also becomes smitten with Zoey. Through out the missions he'll also talk about "That Biker Dude" being pretty cool.
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Re: Left 4 Dead 2

Postby EarthViper » Wed Apr 28, 2010 1:34 pm

The Campaigns seem to tie together much more nicely now, as opposed to just "You need to fight towards rescue again because your previous rescue...disappeared." maybe I'm missing something though.


In the first I don't think they were even originally intended to 'tie together'. I think that they were much more intended to follow the theme of being individual 'movies' ala the movie poster and movie credit-esque end game stats. Then Crash Course came out, they elaborate that the pilot who got them off the No Mercy rooftop turned leaving them there and then L4D2 follows suit leaving the movie posters and credits as a novelty that no longer seem to imply anything.

Being on the PC I also have The Passing DLC, I don't know the XBL price but I don't think it may be worth it. It's a short campaign(3 sections) between Dead Center and Dark Carnival where you happen to pass the guys from L4D. It also ends with a Scavenge mission of finding 16 Gas Cans for a single Generator.


Yeah I got it as well, it's not spectacular but it's definitely an improvement over Crash Course. It's not a buggy mess for starters and the Mutation thing could turn out cool. I'm disappointed that in 7 months time nobody at Valve realized what horrid game design L4D2's 'rush events' are as sadly they've included one in The Passing as well, almost single handedly ruining it.
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