What was supposed to specifically be a topic about falling in love with games again became a trip down memory lane instead.
Inspired by Breath of the Wild and Horizon Zero Dawn, Steve and I discuss where open world games are now and what makes them succeed or falter.
DOOM is a masterfully crafted set of mechanics and level design whose game length gets a bit too excessive.
In the second episode of the new podcast, Chris and Steve get together to discuss the latest Final Fantasy.
My latest video review on a game with a troubled development history.
The Overwatch Beta was certainly enjoyable, but I question its staying power.
How making the unpredictable just a little bit more predictable can maintain challenge while being more user-friendly.
Feels like the third entry in a two game series.
Is a game more meaningful just because it makes you cry?
Even a lesser Platinum game is a really good game.