article

What was supposed to specifically be a topic about falling in love with games again became a trip down memory lane instead.

article

Inspired by Breath of the Wild and Horizon Zero Dawn, Steve and I discuss where open world games are now and what makes them succeed or falter.

review

DOOM is a masterfully crafted set of mechanics and level design whose game length gets a bit too excessive.

review

Sometimes you just want to sit down and relax with a game that’s engaging, but not challenging.

article

In the second episode of the new podcast, Chris and Steve get together to discuss the latest Final Fantasy.

review

My latest video review on a game with a troubled development history.

review

The Overwatch Beta was certainly enjoyable, but I question its staying power.

review

How the game and film fail to appropriately complement one another.

review

Breakin’ the law, breakin’ the law

article

How making the unpredictable just a little bit more predictable can maintain challenge while being more user-friendly.

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