news

Missed some of May’s entries in my Critical Hit column over on GameKrib? Don’t worry, I got your back.

review

Even if the game is pointless, it’s still really fun to play and in some ways reminds us of why we play video games to begin with.

review

Just because you can make a sequel doesn’t always mean that you should.

review

There was at least one saving grace about this game, but not much of one.

review

How can such a great concept be made so…boring?

review

A game doesn’t have to be innovative or original to be awesome, and with the right ingredients can actually be more fun than its inspiration.

news

April 2010’s Critical Hit columns include the importance of story in games, how hype influenced the sales and perception of Assassin’s Creed and Too Human differently, a recommendation on making finding items in games more user friendly and how consoles may not have DRM, but they do have a fight against used games.

review

You know I liked your game when my biggest problem is a voice actor that isn’t actually bad at his job.

news

In this week’s column on GameKrib Chris recalls memories of Otakon and what the real purpose of a fan convention is.

review

The world’s most adorable little assassins are an absolute blast to play.

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