article

Chris uses the recent Brutal Legend RTS fiasco to explore where gamer’s expectations will be their downfall.

article

After trying to use X-Play to introduce Brutal Legend to his family, and promptly becoming embarrassed by it, Chris began to wonder how a mainstream gamer show could be done. It turns out the best inspiration would come in a show about cars.

article

Chris explores how he’s recently become jaded and the effects it has had on his perception of the industry.

article

What’s the Citizen Kane of video games? Are you nuts? Give me one sentence that defines what a video game is, encompassing all genres out there, and then we can start to talk about what the Citizen Kane of games is.

article

It was a long yet short weekend, and indeed it felt good.

article

I’m tired, but not exhausted. This must be remedied.

article

I don’t know what compelled me to sit through all of the Secret Girlfriend premiere, but it did get me thinking about designing a game based on falling in love.

review

If you put the work into it, Assassin’s Creed is perfectly capable of making you feel like an amalgamation of awesome, bad assery and righteousness. I like to call it Uberloaf. It’s like meatloaf, only made of uber.

article

In the holiday season of 2007, four games were released that brought a hammer to the boundaries of game narrative. Assassin’s Creed, Bioshock, Mass Effect and Call of Duty: Modern Warfare. Today, Chris Cesarano analyzes how Assassin’s Creed challenged perceptions of game narrative.

article

What if the most tedious, mind-numbing tasks required you to perform a dance before being allowed to execute them successfully? Life would get pretty irritating. Well, it’s starting to happen with game design as well, where what should be a simple task is made into an annoying and frustrating game of Simon Says.

« First  <  8 9 10 11 12 >  Last »
Page 10 of 13 pages

New Review

I'm Playing: