What’s the Citizen Kane of video games? Are you nuts? Give me one sentence that defines what a video game is, encompassing all genres out there, and then we can start to talk about what the Citizen Kane of games is.
It was a long yet short weekend, and indeed it felt good.
I’m tired, but not exhausted. This must be remedied.
I don’t know what compelled me to sit through all of the Secret Girlfriend premiere, but it did get me thinking about designing a game based on falling in love.
Crash Course came out Tuesday. Wednesday it was a glitch-fest. Yesterday it was all better. What of today?
If you put the work into it, Assassin’s Creed is perfectly capable of making you feel like an amalgamation of awesome, bad assery and righteousness. I like to call it Uberloaf. It’s like meatloaf, only made of uber.
In the holiday season of 2007, four games were released that brought a hammer to the boundaries of game narrative. Assassin’s Creed, Bioshock, Mass Effect and Call of Duty: Modern Warfare. Today, Chris Cesarano analyzes how Assassin’s Creed challenged perceptions of game narrative.
Denis Dyack makes claim that a number of console platforms are damaging to game studios, and that the future calls for a single platform. However, there is a lot of fault to be found in his argument.
Barely selling any copies in its first month and getting a variety of lukewarm reviews, is it really too much of a stretch to believe Bionic Commando is actually a pleasant and fun game at heart?
Certainly better than the Capcom or Squenix ones, but kind of Flash heavy and revealing nothing…yet