Critical Hit: May 2010
Missed some of May’s entries in my Critical Hit column over on GameKrib? Don’t worry, I got your back.
Let the Voting Begin
Nominations are over. Now it is time to vote for your horrible game of choice.
Critical Hit: April 2010
April 2010’s Critical Hit columns include the importance of story in games, how hype influenced the sales and perception of Assassin’s Creed and Too Human differently, a recommendation on making finding items in games more user friendly and how consoles may not have DRM, but they do have a fight against used games.
No More Heroes 2: Positives
It’s good enough to not suck, but there isn’t much else noteworthy about the title.
No More Heroes 2: Negatives
Typically a sequel should try to improve upon the original rather than make it worse.
Critical Hit: Culture
In this week’s column on GameKrib Chris recalls memories of Otakon and what the real purpose of a fan convention is.
Silent Hill: Shattered Memories: Positives
Despite being anything but scary, Shattered Memories is an enjoyable head trip worth revisiting at least a second time.
Silent Hill: Shattered Memories: Negatives
The horror is all but gun in a frustrating maze of ice and superficial changes to a story.
Critical Hit: Music and the Emotional Experience
Instead of doing things right, Chris writes up something in a single draft and puts it online. Caution: a disorganized jumble of thoughts lies beyond.
Mini Ninjas
The world’s most adorable little assassins are an absolute blast to play.
Muramasa: The Demon Blade: Positives
Despite the length, the simplicity of the gameplay keeps it worth coming back to.
Muramasa: The Demon Blade: Negatives
Sometimes a good game can be ruined by simply being too long.
My column, Critical Hit, is now up on GameKrib.com
Oh yeah, they bought me out hard.
The Inner Walls of GameKrib.com
MeetAGamer.com was amateur at best, and can be summarized as children pandering to children with boobs. Is GameKrib.com any better?
Dead Space: Extraction: Positives
The game isn’t excellent or the best of the best, but it is fun enough to play again and again. Isn’t that the point, after all?
Dead Space: Extraction: Negatives
I’ve never been so divided on what can be considered a flaw or not. On the whole, it’s tough to screw up a rails-shooter.
A Decade of Gaming: 2008
Nothing really happened in 2008…except for a few excellent games and some clunky titles that had potential.
A Decade of Gaming: 2007
First big year in the next-generation of gaming, and probably the best so far.
A Decade of Gaming: 2006
Despite the release of two new consoles and the Xbox 360 hitting into its first full year, there really weren’t that many notable games to discuss…
A Decade of Gaming: 2005
A whole lot of great games released in 2005, but a lot of them weren’t big sellers. In fact, many of them have been forgotten in this rush of sequels to a “hardcore” market or desperate attempts to seduce the “casual” market, leaving a lot of potential left behind to never be seen again.










