A quick look at how the developer truncated a huge chunk of the game in order to strengthen new character Jeff.
Venturing into Twoson, the game’s challenge begins to ramp up and the inventory gets increasingly limited.
Thoughts and musings whilst traipsing about EarthBound’s introductory town of Onett.
Forces have been stretched a bit too thin here, my liege.
Combines classic 8-bit game design elements with very Platinum Studios style action to create a most interesting and engaging type of beginner’s game.
I didn’t finish Final Fantasy Explorers, and neither did Square-Enix.
How making the unpredictable just a little bit more predictable can maintain challenge while being more user-friendly.
A discussion on the purpose of a review, adhering to it, and the downfall of judging a game based on expectations.
A comparison between the style of combat in Chrono Trigger and Bravely Default and how they work best with how combat encounters are implemented.
Sometimes you start to get a real feeling for a studio’s design philosophy.