review

A quick look at how the developer truncated a huge chunk of the game in order to strengthen new character Jeff.

review

Venturing into Twoson, the game’s challenge begins to ramp up and the inventory gets increasingly limited.

review

Thoughts and musings whilst traipsing about EarthBound’s introductory town of Onett.

review

Forces have been stretched a bit too thin here, my liege.

review

Combines classic 8-bit game design elements with very Platinum Studios style action to create a most interesting and engaging type of beginner’s game.

review

I didn’t finish Final Fantasy Explorers, and neither did Square-Enix.

article

How making the unpredictable just a little bit more predictable can maintain challenge while being more user-friendly.

article

A discussion on the purpose of a review, adhering to it, and the downfall of judging a game based on expectations.

article

A comparison between the style of combat in Chrono Trigger and Bravely Default and how they work best with how combat encounters are implemented.

review

Sometimes you start to get a real feeling for a studio’s design philosophy.

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