Critical Hit: May 2010
Missed some of May’s entries in my Critical Hit column over on GameKrib? Don’t worry, I got your back.
Let the Voting Begin
Nominations are over. Now it is time to vote for your horrible game of choice.
Critical Hit: April 2010
April 2010’s Critical Hit columns include the importance of story in games, how hype influenced the sales and perception of Assassin’s Creed and Too Human differently, a recommendation on making finding items in games more user friendly and how consoles may not have DRM, but they do have a fight against used games.
Critical Hit: Culture
In this week’s column on GameKrib Chris recalls memories of Otakon and what the real purpose of a fan convention is.
Muramasa: The Demon Blade: Positives
Despite the length, the simplicity of the gameplay keeps it worth coming back to.
Muramasa: The Demon Blade: Negatives
Sometimes a good game can be ruined by simply being too long.
Borderlands: Negatives
This is one of those times where I wonder if I’m playing the same game as all of the other gaming journalist outlets. Then I wonder if any of those reviewers are actually qualified for their job.
Square Enix says “HD Means Lamer RPG’s”
According to a recent interview with key members of the Final Fantasy XIII team, HD graphics mean smaller and more linear games. Does anyone else smell bullshit?
Sacred 2: Fallen Angel
A decent enough game, if not flawed.
A Decade of Gaming: 2008
Nothing really happened in 2008…except for a few excellent games and some clunky titles that had potential.
A Decade of Gaming: 2007
First big year in the next-generation of gaming, and probably the best so far.
A Decade of Gaming: 2006
Despite the release of two new consoles and the Xbox 360 hitting into its first full year, there really weren’t that many notable games to discuss…
A Decade of Gaming: 2005
A whole lot of great games released in 2005, but a lot of them weren’t big sellers. In fact, many of them have been forgotten in this rush of sequels to a “hardcore” market or desperate attempts to seduce the “casual” market, leaving a lot of potential left behind to never be seen again.
A Decade of Gaming: 2004
For better or worse, 2004 was a major milestone in gaming. The launch of the DS, the announcement of XNA and the release of tons and tons of sequels all set the stage for what would happen in the next few years of gaming.
A Decade of Gaming: 2003
The year 2003 had a lot of abysmal failures as well as memorable successes.
A Decade of Gaming: 2002
A new television channel that would go from boring to terrible, the revival of everyone’s female bounty hunter, the merging of two juggernauts (followed by that same juggernaut merging with another juggernaut) and more occurred in 2002.
A Decade of Gaming: 2001
The year we were supposed to discover the monolith on the moon actually brought about the greatest franchise juggernauts of the decade. Who knew?
A Decade of Gaming: 2000
The year 2000 had quite a few hits. Unfortunately I know nothing about most of them! So to kick this off you lucky folks get a pretty short list.
A Decade of Gaming: Foreword
A few things to say before I go on with the longest list on the Internet.
Dragon Age: Positives
Sure, there was a lot of bad things to say about this game, but there’s even more good to discuss.










