Inspired by Breath of the Wild and Horizon Zero Dawn, Steve and I discuss where open world games are now and what makes them succeed or falter.
A comparison between both Wind Waker and Twilight Princess, each game’s strengths and each game’s failures.
Breakin’ the law, breakin’ the law
A discussion on the purpose of a review, adhering to it, and the downfall of judging a game based on expectations.
Is a game more meaningful just because it makes you cry?
While I certainly enjoyed the game, and may write about it more in the future, Life is Strange ultimately feels hollow.
Until Dawn is a loving homage not just to horror films, but horror games as well.
The latest podcast is actually the audio taken from an interview with Brjann Sigurgeirsson of Image & Form Games, developers of Steamworld Dig, unearthed and edited for human consumption.
A “short-film” of a game that manages to tie its themes into its mechanics rather effectively, surpassing its limited budget with creative novelty.
The most recent article by Chris on GamersWithJobs goes over the parallels of gritting your teeth and plunging further into a video game and accepting whatever challenge comes your way at work.