Even if the game is pointless, it’s still really fun to play and in some ways reminds us of why we play video games to begin with.
Just because you can make a sequel doesn’t always mean that you should.
It’s not art, but it’s certainly fun.
Nominations are over. Now it is time to vote for your horrible game of choice.
A game doesn’t have to be innovative or original to be awesome, and with the right ingredients can actually be more fun than its inspiration.
April 2010’s Critical Hit columns include the importance of story in games, how hype influenced the sales and perception of Assassin’s Creed and Too Human differently, a recommendation on making finding items in games more user friendly and how consoles may not have DRM, but they do have a fight against used games.
You know I liked your game when my biggest problem is a voice actor that isn’t actually bad at his job.
In this week’s column on GameKrib Chris recalls memories of Otakon and what the real purpose of a fan convention is.
Despite being anything but scary, Shattered Memories is an enjoyable head trip worth revisiting at least a second time.
The horror is all but gun in a frustrating maze of ice and superficial changes to a story.