Good news: I don’t hate the game anymore. Bad news: It’s got more “problems” than I thought it had 10 years ago.
Things change, and I change with them.
I think it’s about time I turn off the hate machine and just accept that Squenix will make games I do and do not like.
Catching up with some of the articles posted over on GameKrib.com
I dive into the steps I would take in creating a proper Metroid sequel.
Missed some of May’s entries in my Critical Hit column over on GameKrib? Don’t worry, I got your back.
April 2010’s Critical Hit columns include the importance of story in games, how hype influenced the sales and perception of Assassin’s Creed and Too Human differently, a recommendation on making finding items in games more user friendly and how consoles may not have DRM, but they do have a fight against used games.
Oh yeah, they bought me out hard.
Despite the release of two new consoles and the Xbox 360 hitting into its first full year, there really weren’t that many notable games to discuss…
A whole lot of great games released in 2005, but a lot of them weren’t big sellers. In fact, many of them have been forgotten in this rush of sequels to a “hardcore” market or desperate attempts to seduce the “casual” market, leaving a lot of potential left behind to never be seen again.