Darksiders: Positives
A game doesn’t have to be innovative or original to be awesome, and with the right ingredients can actually be more fun than its inspiration.
Critical Hit: April 2010
April 2010’s Critical Hit columns include the importance of story in games, how hype influenced the sales and perception of Assassin’s Creed and Too Human differently, a recommendation on making finding items in games more user friendly and how consoles may not have DRM, but they do have a fight against used games.
Darksiders: Negatives
You know I liked your game when my biggest problem is a voice actor that isn’t actually bad at his job.
No More Heroes 2: Positives
It’s good enough to not suck, but there isn’t much else noteworthy about the title.
No More Heroes 2: Negatives
Typically a sequel should try to improve upon the original rather than make it worse.
Critical Hit: Culture
In this week’s column on GameKrib Chris recalls memories of Otakon and what the real purpose of a fan convention is.
Help Me Whore Me!
Join a fun website and at the same time force Chris into playing any game you want, no matter how God awful it is.
Silent Hill: Shattered Memories: Positives
Despite being anything but scary, Shattered Memories is an enjoyable head trip worth revisiting at least a second time.
Silent Hill: Shattered Memories: Negatives
The horror is all but gun in a frustrating maze of ice and superficial changes to a story.
Critical Hit: Music and the Emotional Experience
Instead of doing things right, Chris writes up something in a single draft and puts it online. Caution: a disorganized jumble of thoughts lies beyond.
Mini Ninjas
The world’s most adorable little assassins are an absolute blast to play.
Halo Legends
It’s supposed to be about the DVD but it seems to be more bitching and moaning about the misuse of the Halo franchise.
Critical Hit: EULAbuse
My latest column on GameKrib tackles the ever present abuse of the End User License Agreement.
Muramasa: The Demon Blade: Positives
Despite the length, the simplicity of the gameplay keeps it worth coming back to.
Muramasa: The Demon Blade: Negatives
Sometimes a good game can be ruined by simply being too long.
My column, Critical Hit, is now up on GameKrib.com
Oh yeah, they bought me out hard.
The Inner Walls of GameKrib.com
MeetAGamer.com was amateur at best, and can be summarized as children pandering to children with boobs. Is GameKrib.com any better?
Dead Space: Extraction: Positives
The game isn’t excellent or the best of the best, but it is fun enough to play again and again. Isn’t that the point, after all?
Dead Space: Extraction: Negatives
I’ve never been so divided on what can be considered a flaw or not. On the whole, it’s tough to screw up a rails-shooter.
Bioshock 2: Multiplayer
How could a franchise built on its single player experience have a multiplayer mode so good?










