Feels like the third entry in a two game series.
A comparison between the style of combat in Chrono Trigger and Bravely Default and how they work best with how combat encounters are implemented.
Sometimes you start to get a real feeling for a studio’s design philosophy.
What could have been impressive—most impressive—instead falls a little short for a Storm Trooper.
Is a game more meaningful just because it makes you cry?
Even a lesser Platinum game is a really good game.
While I certainly enjoyed the game, and may write about it more in the future, Life is Strange ultimately feels hollow.
Until Dawn is a loving homage not just to horror films, but horror games as well.
I’m not necessarily anti-GamerGate, but I am anti-mob mentality, and the mob mentality cannot be avoided when your organization relies on being nothing more than a mob.
An overview of how Extra Life went this year and what I learned for 2016.