Stepping further into the game of Starship Damrey to see how it used clever environmental design to guide the player and tell a story.
The latest podcast discusses super hero games and the difficulty of handling player agency with a pre-defined character.
My final analysis and statement on Bravely Default.
The first of a series of posts dissecting and analyzing why I felt The Starship Damrey worked so well.
Just a brief, more personal entry on the difference between creativity and criticism.
Some stories just aren’t as good the second time through.
Sorry folks, but I got enough thoughts swimming around in my head that I just gotta let out.
I have a mental block that enforces grinding in Bravely Default while balking at the notion of simply adjusting the difficulty down.
This week the podcast crew talks the difference between Western and Japanese role-playing games and why you might be drawn to one, but not the other.
As spoiler-free a review as I can give of this interesting game.