Breakin’ the law, breakin’ the law
How making the unpredictable just a little bit more predictable can maintain challenge while being more user-friendly.
Taking a look at the Clockwork Angels novel written by Kevin J. Anderson, based on and written alongside the Rush album of the same name.
A discussion on the purpose of a review, adhering to it, and the downfall of judging a game based on expectations.
Feels like the third entry in a two game series.
A comparison between the style of combat in Chrono Trigger and Bravely Default and how they work best with how combat encounters are implemented.
Sometimes you start to get a real feeling for a studio’s design philosophy.
What could have been impressive—most impressive—instead falls a little short for a Storm Trooper.
Is a game more meaningful just because it makes you cry?
Even a lesser Platinum game is a really good game.